MemoryModule
Tsvrc.Editor.MemoryModule generates the _memory field, the Memory property override,
and the _TsMemoryStart() startup call that wire a scene
TsvrcMemory into the generated root. It's a direct
subclass of TsSingleComponentModule with no additional
behavior of its own: every mechanic (self-healing scene object, tree-shaking, usage
detection via plain _ts.Memory member access) is exactly what that shared base implements.
Unlike LogModule, there's no indirect-access wrapper equivalent to
LogInfo/LogWarning/LogError to account for, so MemoryModule doesn't override
AdditionalUsageMethodNames.