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MemoryModule

Tsvrc.Editor.MemoryModule generates the _memory field, the Memory property override, and the _TsMemoryStart() startup call that wire a scene TsvrcMemory into the generated root. It's a direct subclass of TsSingleComponentModule with no additional behavior of its own: every mechanic (self-healing scene object, tree-shaking, usage detection via plain _ts.Memory member access) is exactly what that shared base implements. Unlike LogModule, there's no indirect-access wrapper equivalent to LogInfo/LogWarning/LogError to account for, so MemoryModule doesn't override AdditionalUsageMethodNames.